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Triggerman

(image)

The dwarves, partial to clockwork, developed a new kind of ranged warfare technology. The triggermen do not use the crossbows or thundersticks of their ancestors, but devices similar to thundersticks but much more complex. None save the dwarves themselves can comprehend the inner-workings of their tubes, but few can hold their ground when confronted with the buzzing cylinders that issue forth from them, in much larger numbers than from their predecessor’s weapons.

Advances from:
Advances to: Gunner
Cost: 19
HP: 35
Movement: 4
XP: 40
Level: 1
Alignment: neutral
IDClockwork Triggerman
Abilities:
(image)dagger
blade
3 - 2
melee
(image)clockwork gun
pierce
3 - 7
ranged
Resistances:
blade20%
pierce20%
impact10%
fire-10%
cold-10%
arcane0%
TerrainMovement CostDefense
Cave150%
Coastal Reef-100%
Deep Water10010%
Flat140%
Forest230%
Frozen230%
Hills160%
Impassable100100%
Mountains260%
Mushroom Grove240%
Sand230%
Shallow Water320%
Swamp320%
Unwalkable10050%